March 10, 2020
A heat exchanger is a device used to transfer heat between two or more fluids. The fluids can be single or two phase and, depending on the exchanger type, may be separated or in direct contact. Devices involving energy sources such as nuclear fuel pins or fired heaters are not normally regarded as heat exchangers although many of the principles involved in their design are the same.
In order to discuss heat exchangers it is necessary to provide some form of categorization. There are two approaches that are normally taken. The first considers the flow configuration within the heat exchanger, while the second is based on the classification of equipment type primarily by construction. Both are considered here.
Classification of Heat Exchangers by Flow Configuration
There are four basic flow configurations:
Hybrids such as Cross Counterflow and Multi Pass Flow
In this tutorial you will learn to simulate a Heat Exchanger (Shell and Tubes) using Ansys Fluent. You can download the mesh from this link.
In this video, you will learn how to calculate the values of pressure, speed, temperature, and mass flow of a simulation.
Pipe wyes are used to to allow one pipe to join another pipe at some degree or angle. As the name suggests, the pipe wyes are Y-shaped pipe fitting devices.
You can set the Use Automatic Inflation control so that inflation boundaries are selected automatically depending on whether or not they are members of Named Selections groups.
You can make animations based on keyframes. Keyframes define the start and endpoints of each section of animation.
In this tutorial, you will learn how to use the Match Control tool in Ansys Meshing. Match Control allows duplicating the mesh in a body. We have two option Match Control Cyclic and Arbitrary.
The Body of Influence option is available in the Type field if you selected a body and Use Adaptive Sizing is set to No. Using this option, you can set one body as a source of another body
The Sphere of Influence option is available in the Type field after you select an entity such as a body, face, edge, or vertex.
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