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ansys meshing

ANSYS Meshing

ANSYS MESHING – Multizone + Inflation + Face Meshing

The MultiZone mesh method provides automatic decomposition of geometry into mapped (structured/sweepable) regions and free (unstructured) regions. It automatically generates a pure hexahedral mesh where possible and then fills the more difficult to capture regions with unstructured mesh. The MultiZone mesh method and the Sweep mesh method operate similarly; however, MultiZone has capabilities that make it more suitable for a class of problems for which the Sweep method would not work without extensive geometry decomposition.

ANSYS Meshing


The Pinch feature lets you remove small features (such as short edges and narrow regions) at the mesh level in order to generate better quality elements around those features. The Pinch feature provides an alternative to Virtual Topology,


ANSYS CFX – Heat Transfer through a Pipe

Equally as interesting as the effects of heat transfer on a system are the methods by which this occurs. Whenever there is a temperature difference, heat transfer occurs. Heat transfer may occur rapidly, such as through a cooking pan, or slowly, such as through the walls of a picnic ice chest.

ANSYS Meshing

ANSYS Meshing – Element Order

The global Element Order option allows you to control whether meshes are to be created with midside nodes (quadratic elements) or without midside nodes (linear elements). Reducing the number of midside nodes reduces the number of degrees of freedom. Choices for the global Element Order option include Program Controlled, Linear, and Quadratic.

ANSYS Meshing


Source: CutCell The ANSYS Meshing application allows you to generate CutCell meshes, in order to reduce the time needed to mesh complex geometry. This functionality was originally developed for ANSYS Fluent,…

ANSYS Meshing

ANSYS MESHING – Sphere of Influence

The Sphere of Influence option is available in the Type field after you select an entity such as a body, face, edge, or vertex.
If Size Function is Off. the option is available after you select a body, face, edge, or vertex, and affects only the entities it is scoped to. If scoping to a body, the body must be a sheet or solid body; line bodies are not supported.